Help Contents for Object Viewer

Please press F1 to get more information about How to use Help

The Object Viewer

What does Object Viewer provide

Working with the Object Viewer

Step by step working with the Object Viewer

Installing OBJECT VIEWER

Install OBJECT VIEWER


Install OBJECT VIEWER
 Install the Object Viewer

To install the OBJECT VIEWER please follow the steps:

1.) 	Create a sub-direcotry 	(I.E. C:\VIEWER)

2.) 	Move the .EXE & .HLP into this subdirecotry

3.) 	Move the .VBX into your Windows system directory.

Note: 	If you don't want to move the VBX's into the Windows system directory,

move them into the Object Viewer subdirectory.

Those files are needed to run Object Viewer:

Included:

VIEWER.EXE	Object Viewer Executable

VIEWER.HLP	Object Viewer Help File

THREED.VBX	Threed VBX

MCIWNDX.VBX	Mulit Media VBX

MSOUTLIN.VBX	Outline VBX

MNUWATCH.VBX	Menu Watch VBX

PICCLIP.VBX	Picture Clip VBX

Not included:

VBRUN300.DLL	Run-Time library

VfW Run-Time Version	Video for Windows Run-time version

Database drivers	Database drivers to access database

(I.E. PDX200.DLL Paradox Jet Engine)

Note:	The VfW and the Database drivers are optional. You don't have to

have them to run OBJECT VIEWER


 The Object Viewer

The OBJECT VIEWER product provides the functionallity to view different types of information at the same time. The OBJECT VIEWER supports following object types.

The Text Object	The Icon Object

The Picture Object	The Information Object

The External Object	The PC Sound Object

The MCI Object	The Database Object


See also

The Text Object

The Icon Object

The Picture Object

The Information Object

The External Object

The PC Sound Object

The MCI Object

The Database Object


 Text object

See also

Number of Text Windows:	1 window per Text object

Limitation:	> 32 KB files internal

< 32 KB uses the Editor directly

The Text object will display normal text files which are stored via the NOTEPAD.EXE or equivalant

programs. (Note: No support for MS-WORD, AMIPRO etc.)

When the text is loaded and displayed, use the right mouse button, the menu item EDITOR or the EDIT push-button to switch to the EDIT mode.

Note:	To call the Edit mode, you have to defined the EDITOR program for this specific file extension in

LINK part of the application.


 Icon object

See also

Number of Icon Windows:	1 window for all Icon objects

If an icon cant be displayed, it will show up as black !

When the icons are loaded and displayed, use the right mouse button, the menu item EDITOR or the EDIT push-button to switch to the EDIT mode after selecting the icon you want to edit.

Note:	To call the Edit mode, you have to defined the EDITOR program for this specific file extension in

LINK part of the application.


 Picture object

See also

Number of Picture Windows:	1 window per Picture object

The PICTURE object supports following formats:

WINDOW BITMAPS (*.BMP)

COMPRESSED WINDOW BITMAPS (*.RLE)

WINDOW META FILES (*:WMF)

DEVICE INDEPENDENT BITMAP (*.DIB)

When the picuture object is loaded and displayed, use the right mouse button, the menu item EDITOR or the EDIT push-button to switch to the EDIT mode.

Note:	To call the Edit mode, you have to defined the EDITOR program for this specific file extension in

LINK part of the application.


 Information object

See also

Number of Windows:	1 window for all Information objects

The information object is used to display standard information for a specific file.

Additonal information:	- File Name

- File Path

- File Size

- Date / Time

- Version

- System Attributes (Archive, Read-only, Hidden, System)

By clicking on one item, you will get the information about this file. There is no edit mode available.

If the file is an .EXE, .BAT or a .COM file, you will get the possibility to run the application by pressing the OK button.


 External object

See also

Number of Windows:	1 window for all External objects

The External object is used, when you cant view an object using the internal formats !

(I.E. An MS-Word document).

In addition, there will be information display for each file.

Additonal information:	- File Name

- File Path

- File Size

- Date / Time

- System Attributes (Archive, Read-only, Hidden, System)

When you want to view the file, select it and press the RUN button. This will start the

program which is defined as the VIEWER/EDITOR in the LINK part of Object Viewer.

At any time, you can get a list of all running applications to switch to, when pressing

the SWITCH button.


 PC Sound object

See also

Number of Windows:	1 window for all PC Sound objects

The SOUND object gives you the possiblity to listen to WAVE files without having a SOUND Card. (I.E. Sound Blaster, Roland etc.). To run the SOUND select it and press the RUN button or double-click the item. As soon as you select an item, you will get additional information about the file.

Additonal information:	- File Name

- File Path

- File Size

- Date / Time

- System Attributes (Archive, Read-only, Hidden, System)

When the PC Sound object is loaded and displayed, select the item you want to EDIT and then use the menu item EDITOR or the EDIT push-button to switch to the EDIT mode.

Note:	To call the Edit mode, you have to defined the EDITOR program for this specific file extension in

LINK part of the application.

Note:	To use this object, make sure, the SPEAKER driver is properly installed, otherwise you will not

hear any musik


 MCI object

See also

Number of Windows:	1 window for all MCI objects

The MCI object gives you the possibility to play Mulit-media files.

Following MCI formats are supported:

ANIMATION (*.FLC & *.FLI)

VIDEO FOR WINDOWS (*.AVI)

MIDI SEQUENCER (*.MID)

WAVE (*.WAV)

As soon as you select an item, you will get additional information about the file.

Additonal information:	- File Name

- File Path

- File Size

- Date / Time

- System Attributes (Archive, Read-only, Hidden, System)

When the MCI object is loaded and displayed, select the item you want to EDIT and then use the menu item EDITOR or the EDIT push-button to switch to the EDIT mode.

Note:	To call the Edit mode, you have to defined the EDITOR program for this specific file extension in

LINK part of the application.

Note:	To use the MCI object, make sure you have installed the Video for Windows run-time program, 	 	otherwise you will have problems running some or all of the MCI objects.


 Database object

See also

Number of Windows:	1 window per Database object

The DATABASE object gives you the possibility to view a DATABASE structure.

The DATABASE structure will be shown as an outline control. You can expand or collabse this structure by click on the picture or by pressing the ENTER key on a selected item. For each structure item, there is additional information available.

The DATABASE object supports following formats:

MS Access	(Table, Field, Index, QueryDef information)

dBase III	(Table, Field Information)

dBase IV	(Table, Field Information)

Btrieve	(Table, Field Information)

FoxPro 2.0	(Table, Field Information)

FoxPro 2.5	(Table, Field Information)

Paradox 3.X	(Table, Field Information)

When the DATABASE object is loaded and displayed, activate the window and use the menu item EDITOR or the EDIT push-button to switch to the EDIT mode.

Note:	To call the Edit mode, you have to defined the EDITOR program for this specific file extension in

LINK part of the application.


 Work with the Object Viewer

Work with objects:

Create a new Object list

Open a previous stored Object list

Update an Object list and open it

Save an Object list

Link Files with programs to get Objects

Work with the Object Editor

Work with the Utility:

Get File extension which are not yet defined

Get Files which are duplicate


Create new object list
 Create a new object list

Creating a new object list will clear all previous made selections.

Steps:

1.) 	Make sure you are in the main menu of the Object viewer.

2.) 	Select the menu item NEW or click on the picture for NEW.

3.) 	Object Viewer will clear all previous made selections and call the dialog box for selecting new 	objects.


Open object list
  Open a previously stored object list

Opening a previously stored object list will open all items stored in this list.

Steps:

1.) 	Make sure you are in the main menu of the Object viewer.

2.) 	Select the menu item OPEN or click on the picture for OPEN.

3.) 	Object viewer will call the OPEN dialog box.

4.) 	Highlight the item you want to open by clicking on it.

    	(As soon as you click on an item, the description will be displayed)

5.) 	Press the OK button or double-click the item when you want to open the object list.

6.) 	The objects will automatically be opened and displayed.


Update object list
  Update an object list

Updating an object list means, you can add or delete items in an object list, which can be opend later.

Steps:

1.) 	Make sure you are in the main menu of the Object viewer.

2.) 	Select the menu item VIEWER or click on the picture for VIEWER.

3.) 	Object viewer will call the VIEWER dialog box.

4.) 	Select or deselect those item you want to view.

     	You have different possibilities to select or to deselect items.

5.) 	Press the OK button to open the selected objects

Details about selecting and deselecting

If a group does not appear in the Outline List Box Possible Objects to open, please make sure, you have defined it.

Selecting:

Drag and Drop

1.) 	Click on a group or on a single item in the Outline List Box Possible Objects to open and 	   	keep the mouse button down.

2.) 	Move the mouse over to the list box Objects to open

3.) 	Release the mouse button

Add button

1.) 	Hightlight a group or a single item in the Outline List Box Possible Objects to open

2.) 	Press the ADD button

Deselecting:

Double-Click

1.)	Double-click on the item you want to deselect in the listbox Objects to open

Delete button

1.) 	Highlight the item you want to deselect in the listbox Objects to open

2.) 	Press the DELETE button


 Save object list

Save an object list will store the object list information for future use. You can use the SAVE or the SAVE AS option. Save as will be used to store object lists under a new name.

Steps for SAVE:

1.) 	Make sure you are in the main menu of the Object viewer.

2.) 	Select the menu item SAVE or click on the picture for SAVE if it is enabled.

3.) 	If the object list is a new one, the SAVE dialog box will appear.

3.1)	Enter the object list name and the description

3.2)	Press OK to store the information

4.) 	If the object list is an old one, it will be automatically stored.

Steps for SAVE AS:

1.) 	Make sure you are in the main menu of the Object viewer.

2.) 	Select the menu item SAVE or click on the picture for SAVE if it is enabled.

3.) 	Object Viewer will call the SAVE dialog box.

3.1)	Enter the object list name and the description

3.2)	Press OK to store the information


Link object list
 Link files with programs to get objects

Linking files with programs to get objects is the same as in the FILE MANAGER the ASSOCIATE option.

Steps:

1.) 	Make sure you are in the main menu of the Object viewer.

2.) 	Select the menu item LINK or click on the picture for LINK.

3.) 	Object viewer will call the LINK dialog box.

4.) 	Add / Update or delete links

5.) 	Press OK to store the changes.

Note: If you dont know the path of an Editor/Viewer program, press the PATH button to get a list.

Adding new links:

1.)	Type the file extension you want to link into the File Extension to link

2.)	Decide whether you can use the internaly  (INTERNAL TOOL) provided object or not 	(EXTERNAL TOOL)

3.) 	Add the Type name, Viewing Type (If INTERNAL), Editor (If INTERNAL) and the

Viewer (If EXTERNAL)

4.)	Press the ADD button

Updating links:

1.) 	Select a link by selecting an item in the Current stored Links combo box or by typing the file

extension into the File Extension to link

2.)	Change, what you have to change

3.)	Press the UPDATE button

Deleting links:

1.) 	Select a link by selecting an item in the Current stored Links combo box or by typing the file

extension into the File Extension to link

2.)	Press the DELETE button


Editor
 Work with the object Editor

When an object is displayed, you have the possibiliy to switch to the Edit mode.

Note: 	It is mandatory to have the Editor path and name defined in the linking of the application.

The Editor option is only available, when you have an object open. There is not Edit mode for 	EXTERNAL and INFORMATION  objects.

Steps:

1.) 	Make sure you are in the main menu of the Object viewer.

2.) 	Select the menu item EDITOR or click on the picture for EDITOR.

3.) 	Object viewer will switch to the Edit mode.


Extension
Get file extension which are not yet defined

When not all file extension are linked with programs, use this utility to find out which are not defined.

Steps:

1.) 	Make sure you are in the main menu of the Object viewer.

2.) 	Select the menu item EXTENSION.

3.) 	Select the starting drive and the path.

4.)	Press the REFRESH button.

You will get the list of not yet defined file extensions in the list box NOT DEFINED. You can start the linking part of the application by pressing LINK to associate those UNDEFINED file extensions with programs.


Duplication
Get files which are duplicate

It is often the case, that files are stored several times on your harddisk. This utility gives you the possibility to identify those files.

Steps:

1.) 	Make sure you are in the main menu of the Object viewer.

2.) 	Select the menu item DUPLICATION.

3.)	Press the PATH button (To define the starting path)

4.)	Press the TYPE button (To define for which file extension you are looking for)

5.)	Press the REFRESH button.

You will get the list of duplicate files in the Outline box DUPLICATE. Object viewer will automatically open all duplicate files when you press OK